Class Requirements

Bards  click here to return to top  Back to Top

Level: 90

Given all the different roles bards can play an app needs to be flexible and proficient in Crowd Control, Pulling, DPS, and Survivability. Please be willing to perform in any type of group you are assigned to, caster, dps, tank, potluck. Know the appropriate songs to play for your group make-up. Be willing to learn and share what you know. Don't be afraid to ask questions if you don't understand something.

Playtimes: 2-3 hours a night 3-4 nights a week, the more the better.

Flags: Be flagged for group convo and HoT group T4. We are currently raiding both convo and various tiers of HoT.

Raiding Experience: The higher the content the better. Please know how to make an audio trigger and follow raid assist. Have maps and be able to navigate yourself to raid targets.

Gear: As much HP as possible, you need to be able to survive the AE’s that events throw at you and not be a strain on the healer.

Crowd Control: Be aware at all times, if you can assist an enchanter and help to save someone do so.

Pulling: For raid and groups, have adequate skill to move things along at a good pace.

Kiting- For when the situation calls for it.

Songs: Obtain them all, you never know when they will be useful.

Instrument Mods: Higher the better.

/melody- Use it as a tool, not a crutch.

AA: 1500 at a minimum with the understanding that you will need to earn more during your app phase and beyond. Depending on where you are with aa we may have to make a prioritized list, so be willing to spend aa on specific areas if we ask you to. Focus on Bard raid utility, survivability, and augmenting group DPS.

Special Items and Songs: Have your epic 2.0 for the click. Have a Symphony of Battle click. Have Ancient Chaos Chant. Have Dance of a Thousand Blades. If you don't have these you will be expected to obtain them during your app phase.

Send a tell to Heavyy or Aaddarya in game if interested.

Beastlords  click here to return to top  Back to Top

  1. Level 90 with all expansions enabled.
  2. 3000 AA. The following AA's should be at or very near cap- Defensive, Roar of Thunder, Raven's Claw, Gelid Rending, Nature's Salve, Chameleon Strike, Playing Possum, Paragon of Spirits, Focused Paragon, Focus of Animus, MGB, Pet Hold, Advanced Pet Discipline, Suspend Minion, Healing and Melee Offensive.
  3. Flags/Keys: House of Thule group flagging complete.
  4. A willingness to pay complete attention to the tasks at hand and follow instructions to the fullest.
  5. Know how to control your pet. Know your comfort levels and use good judgment as to when to even have him out of the box. (Our pets are normally up 100% of the time they may not always be in on the battle though, but there are events that it is just better to put them away).
  6. Desire to be a DPS class that fills the utility role when the need arises. Cast a heal when needed, SE and focus paragon freshly resurrected healers and slowing adds are expected to be done while still bringing the pain.
  7. Willing to ask questions and grow as a Beastlord. We have a fine crew of Beasts with a vast amount of knowledge that will offer a considerable amount of information to help you improve.

Send a tell to Aaddarya in game if interested.

Berserkers  click here to return to top  Back to Top

Stats (minimum)
  • 2,500 AA min
  • 3,000 AA preferred
Recommended AA list
  • Planar Power 20/20
  • Combat Agility 38/38
  • Combat Stability 38/38
  • Delay Death 20/30
  • All Earthen Stat AA 5/5
  • All Dreamlike Stat AA 10/10
  • Natural Durability 6/6
  • All Archetype AA maxed
  • Blinding Fury 6/6
  • Blur of Axes 18/18
  • Cascading Rage 10/10
  • Combat Fury 6/6
  • Cry of Battle 1/1
  • Echoing Cry's 3/3
  • Flurry 18/18
  • Fundament: Third Spire of Savagery 3/3
  • Hastened Cascading Rage 3/3
  • Hastened Cry of Battle 4/4
  • Hastened Frenzy 6/6
  • Hastened Reckless Abandon 6/6
  • Hastened Savage Spirit 8/8
  • Hastened war Cry 3/3
  • Juggernaut Surge 3/3
  • Physical Enhancement 1/1
  • Planar Durability 3/3
  • Precise Blow 9/9
  • Reckless Abandon 3/3
  • Savage Spirit 6/6
  • Two Hands, No Mercy! 5/5
  • Undaunted Fury 1/1
  • Veterans Wrath 12/12
  • Throwing Mastery 3/3
  • Battle Leap 3/3 - brief attack boost
  • Distraction Attack 9/9 - Agro/hate reducer
  • Undaunted Fury - Fear Resistance
  • Self Preservation - Total Loss of agro/hate

All Rk2 discs up to date.

Epic 2.0 (Its groupable with group gear now no reason not to have it.)

Bloodthirsty Aura, Cry Havoc, and Ancient Cry of Chaos.

Fero and Cleave 7 Min. (Its on group gear so isn't unreasonable.)

Flags: Working on House of Thule progression flags. Convorteum Group Flag.

Days played will be checked. Hackers and Shroud exploit people need not apply.

No hidden EQplayers profile.

Magelo and EQplayers must be current.

It is not unreasonable to expect applicants to have the best group gear available. All Zerkers are expected to do is dps, and do it smartly. If you cannot manage your aggro and die a lot, do not waste our time. You will be parsed.

Send a tell to Aaddarya or Tolkeen in game if interested.

Clerics  click here to return to top  Back to Top

Here's what we'd like to see in terms of AAs and spells. Please keep in mind that you don't *have* to have all the AAs and spells listed here, but the more you have, the better your chances (and the more the clerics will love you!).

Cleric AAs:
  • Combat Agility: 38/38
  • Combat Stability: 38/38
  • Natural Durability: 6/6
  • Delay Death: 30/30
  • Planar Power: 15/15
  • Powerful Elixirs: 3/3
  • Burst of Life: 1/1
  • Improved Burst of Life: 5/5
  • Fundament Third Spire of Divinity: 3/3
  • Expansive mind: 30/30
  • Gift of Dreamlike Exquisite Mana: 1/1
  • Healing Adept: 15/15
  • Healing Gift: 24/24
  • Healing Boon: 18/18
  • Abundant Healing: 20/20
  • Twin Heal: 3/3
  • Innate Enlightenment: 5/5
  • Mental Clarity: 28/28
  • Mnemonic Retention: 4/4
  • Mental Stamina: 15/15
  • Quickened Curing: 3/3
  • Radiant Cure: 9/9
  • Hastened Curing: 6/6
  • Spell Casting Mastery: 4/4
  • Spell Casting Reinforcement: 5/5
  • Spell Casting Subtlety: 12/12
  • Bestow Divine Aura: 1/1
  • Celestial Regeneration: 15/15
  • Divine Arbitration: 3/3
  • Mass Group Buff: 1/1
  • Spell Casting Reinforcement Mastery: 1/1
  • Touch of The Divine: 10/10
  • Unfailing Divinity: 3/3
  • Divine Resurrection: 1/1
  • Hastened Divine Resurrection: 3/3
  • Quickened Blessing of Resurrection: 3/3
Cleric Spell List

RGC, DI, Purify Soul and Group Purify Soul.

Send a tell to Darrane in game if interested.

Druids  click here to return to top  Back to Top

Stats (minimum)
  • Level: 95
  • Mana: 45K or more
  • Resists: 750 minimum in each
AA (4000 minimum)

Must have ALL healing AA's, must have max AAs in Radiant Cure and SOTW.

Flags

Must have higher than 75 in Alaran.

Spells / Items / Foci
  • Must have all rank 2 spells through 95
  • Must have RGC and Pureblood
  • Must have decent foci like mana preservation and spell haste
  • Must have a shrink item, the faster the cast time the better
  • Must have Epic 2.0
Play times

I need a minimum of 70% attendance from any druid recruit, but the higher the attendance, the better.

Experience

The Diligence Druids (aka Dilidruids) are among the best on the server (if not THE best!), so be prepared to know your class and how to play it well. We are healers and we are nukers...know the difference and know when it's appropriate to nuke and when you better be healing your ass off! Experience in high end raiding is a must. The longer you've played, hopefully the more you know about EQ. You must love EQ, love to raid, love to die and willing to stay on to the end (and not log off after failing an event the first time).

We are healers on the raids. You will be doing little to NO nuking at all. You are a priest and your number 1 priority on raids will be to heal!

Talk to Aaddarya in game if you are interested.

Enchanters  click here to return to top  Back to Top

Be at the current level cap and have a good exp buffer. Be prepared to do a lot of soloing or grouping.

All expansions enabled. Stable RL.

Spells: If you don't have all your spells or at least rk1 of all your new ones then stop being lazy and get them.

HP/Mana/AA: The more, the better.

Playtimes: Raids start at 830 EST Mon - Fri, and an hour earlier on Sundays. Be on as much as possible during that time. The higher Raid Average the better. Grouping with your guildies outside of raids can also be socially gratifying.

Flags: Impress us by having what you can as far as the progression missions/flags/keys required for current expansion. You honestly and unfortunately can't rely on guildies to jump when you say jump and help with it once most already have theirs done.

Experience: BEFORE YOU APPLY, you will need to pass a test administered by Renaii that will help me know your strengths and weaknesses (if any). "Test" includes initial interview/general chanter knowledge questions and field test run(s) with or without an audience. A lot will be expected of an applicant Enchanter. Ability to control 4-40 targets for long periods of time, casting 2-3 spells back to back continuously while squeezing in buffs and runes, following emotes, running around, standing on your head, clapping your feet while gurgling the alphabet backwards.

Attitude/Expectations: Must be able to get along with fellow chantermates and communicate. Must be able to be told something once and mostly remember it all next times. Take initiative actions as far as MGBing, buffing the dead, etc. Must have goals, gear wise, focuses, AA's, etc. Must understand ALL of your spells and know what to do with them or when to use them in any given situation. Know what you're capable of but always push your boundaries. Even the longest played toons can learn something new so don't be afraid to share your knowledge, reasonings, and be open to suggestions and criticism.

General:
  • Combat Agility
  • Combat Stability
  • Delay Death
  • Eye wide open
  • General sturdiness
  • Mystical attuning
  • Mystical shield
  • Natural durability
  • Planar power
Arch:
  • Critical affliction
  • Destructive fury
  • Expansive mind
  • Fury of Magic
  • Gift of ~~
  • Group perfected lev
  • Innate enlightenment
  • Intrinsic Efficiency
  • Mastery of the past
  • Mental clarity
  • Mental stamina
  • Mnemonic retention
  • Perfect lev
  • Persistent casting
  • Quick buff
  • Secondary Forte
  • Shield block
  • Spell casting E-F-M-R-S
Class:
  • Aurora Mastery
  • Azure Mind Crystal
  • Beguiler's Banishment
  • Beguiler's Directed Banishment
  • Bite of Tashani
  • Calculated insanity
  • Clinging root
  • Crippling Aurora
  • Deep Sleep
  • Destructive Cascade
  • Dreary Deeds
  • Enchanted forgetfulness
  • Fog of memories
  • Friendly Stasis
  • Fundament ofs
  • Gather Mana
  • Glyph Spray
  • Group Perfect Invis
  • Hastened Mana Draw
  • Hastened MGB
  • Hastened Mezmerization
  • Hastened Second spire
  • Hastened Stasis
  • Hastened Third spire
  • Hastened Veil of Mindshadow
  • Mana Draw
  • MGB
  • Mezmerization Mastery
  • Mind over matter
  • Nightmare stasis
  • Perfect invis
  • Perm illusion
  • Phantasmic reflex
  • Project illusion
  • Quick mass buff
  • Sanguine Mind crystal
  • Self Stasis
  • Stasis
  • Surreality
  • Total Domination
  • Tranquil Blessings
  • Twincast
  • Veil of Mindshadow
  • Vengeful spirits
Special:
  • Trials of mata muram
  • Embrace of the keepers/Dark Reign
  • Gift of the Keepers/Dark Reign
  • Power of the keepers/Dark Reign
  • Sanctity of the keepers/dark reign
  • Valor of the keepers/Dark reign
Group Leadership:
  • NPC Health
  • Delegate Main Assist
  • Inspect Buffs
  • Spell Awareness
  • Offense Enhancement
  • Mana Enhancement
  • Health Enhancement
  • Health Regeneration
  • Find Path to PC
  • Health of Target's Target

Talk to Aaddarya if you want but she'll just send you right to me, Renaii.

Magicians  click here to return to top  Back to Top

Stats (minimum)
  • Level: 90

Have Tier 9 UF flagging and working on or have HoT progression flagging

As for aa's i would like to see between 2.5k and 3k aa's

  • Discordant Defiance
  • Dreamlike Intellect
  • Earthen Brilliance
  • Mental Fortitude
  • Mystical Shield
  • Quick Draw
  • Planar Power
  • Companion's Alacrity
  • Companion's Blessing
  • Companion's Durability
  • Companion's Fury
  • Destructive Fury
  • Divine Companion's Aura
  • Expansive Mind
  • Fury of Magic
  • All of the Gift of Mana lines
  • Group perfected Levitation
  • Innate Enlightenment
  • Mental Clarity
  • Mental Stamina
  • Mnemonic Retention
  • Persistent Casting
  • Persistent Minion
  • Pet Affinity
  • Secondary Forte
  • Spell Casting Deftness
  • Spell Casting Mastery
  • Spell Casting Reinforcement
  • Spell Casting Subtlety
  • Summon Companion
  • Suspend Minion
  • Both Focus of Arcanum lines
  • Advanced Pet Discipline
  • Aegis of Kildrukaun
  • Aspect of Zomm
  • Call of the Hero
  • Companion of Necessity
  • Companion's Agility
  • Companion's Gift
  • Companion's Relocation
  • Diminutive Companion
  • Elemental Agility
  • Elemental Alacrity
  • Elemental Durability
  • Elemental Form Water
  • Elemental Fury
  • Elemental pact
  • Extended Burnout
  • Extended Rumbling Servant
  • Extended Swarm
  • Fire Core
  • Force of Elements
  • Frenzied Burnout
  • Fundament of intellect and first spire
  • Group Perfected Invis
  • Hastened Burnout
  • Hastened Host of elements
  • Host of the Elements
  • Improved Twincast
  • All 3 Modulation shards
  • Malosinete
  • Quick Damage
  • Quick Summoning
  • Replenish Companion
  • Servant of Ro
  • Shifting Elements
  • Sturdy Companion
  • Theft of Essence
  • Turn Summoned
  • Twincast

Please talk to Majyx in game if interested.

Monks  click here to return to top  Back to Top

Stats (minimum)
  • Level 95
  • Working on Language (Alarian) skill 80+ required
  • 150+ Total Days Played in game
  • 5600+ Alternate Advance levels (see details below)
  • Minimum HP 58k / AC 5900
  • EQPlayers Profile with full gear, aa's, and playtime visible
AA's
  • Maxed through House of Thule approximately 5300 AA, plus a small smart into VoA's totaling approximately 5600+ AA.
Discs
  • Applicants must posses ALL disciplines up through VoA, with a minimum of rk2's.
  • The above are the bare minimum requirements to place an application to join the monk class with Diligence. We are an end game progression guild, and I'd expect no less than the best group gear available as a minimum prior to applying. Monks are expected to not only pull, but contribute competitively with DPS. It is expected of any recruit to know their abilities, how they stack with one another, and the ideal uses for them. We do not have room for auto-attack dpsers.

Send a tell to Tolkeen in game if interested.

Necromancers  click here to return to top  Back to Top

Stats (minimum)
  • Level: 90
AA (1000 minimum)
  • Life Tap Crit 80%
  • DoT Crit 70%
  • ND as max level
  • Spell Casting Mastery at max level
  • Summon Remains
  • Improved Death Peace
  • Death's Effigy
  • Reluctant Benevolence
  • Pet hold
  • Pet focus
  • Life Burn
  • FD
  • Lingering Death (max)
  • Silent Casting
  • CoS or AA invis
Flags

Working on HoT progression flags.

Spells
  • Mana Flay
  • Necro Rez
  • EE creation spells
Group Leader AAs
  • HoTT
  • Path to PC
Misc

All zone maps, and know by heart how to get to all raid zones.

Able to control pet at all time, control DPS (no breaking mez), primary CR for raids.

Necromancer need to do there best to live a wipe in a safe location to rez cleric in even if a cleric is camped.

Talk to Tolkeen in game if you are interested.

Paladins  click here to return to top  Back to Top

Stats (minimum)
  • Level: 95
  • Gear: Hot t4 group minimum, VoA t3 group or better recommended
  • Must be able to maintain a high raid %
  • Paladins are expected to be able to shift between tank and dps roles while continuing providing healing support as the situation warrants.
  • AAs: (3k required, 4k recommended) defensive, healing along with the followed raid utility AAs
  • Gift of Resurrection
  • Blessing of Purification
  • Balefire Burst
  • Beacon of Righteousness
  • Valorous Rage
  • Forceful Rejuvenation
  • Spells: Current VoA spellset (rk2 heals and cures)
  • Item requirements:
  • Must have DA hammer from Grieg's End.
  • Must have a way to Gate, Invis, Levitate and Shrink.
  • Must have epic 2.0

Please contact Simm or Aaddarya in game for more information.

Rangers  click here to return to top  Back to Top

Must be level 90

Minimum of 4500 well spent, not including tradeskill AAs

45K Hit points, unbuffed

Working on HoT progression flags.

UF Tier 9 flagged

150+ days played in game

Current EQ players profile with days played and gear visible

Current Magelo profile

The ranger class is currently closed, however, if you wish you can talk to Aaddarya in game.

Rogues  click here to return to top  Back to Top

Must be level 90.

Minimum of 2500 well spent AA including SoS, Escape, Rogues Fury, and nearly ALL other dps related AA's completed.

35K Hit points, unbuffed. All rk2 discs.

Convorteum group flag, working on t4 HoT flag.

150+ days played in game.

Current EQ players profile with days played and gear visible.

No part time raiders need apply. We need some full time high dps rogues, if this does not describe you do not apply.

Willing to improve self and ask questions.

Please talk to Aaddarya in game if interested.

Shadowknights  click here to return to top  Back to Top

  1. LEVEL 95
  2. 2500 AA+ or don't even think about it
  3. Alaran language skill of 75 minimum/li>
  4. Know how to No damage off tank.
  5. High playtimes
  6. Not a crybaby.
  7. Not sensitive to harsh language.
  8. Not sensitive to dying 20x/night.
  9. Possesses independent raid functionality.
  10. Sacred knowledge of running in circles with aggro on stuff.

Send a tell to Kizfurix in game if interested.

Shaman  click here to return to top  Back to Top

As a Diligence Shaman you are a dual purpose character. You are first and foremost a dps class. What this means is you need to be able to slow the mobs, maximize melee dps output, and be prepared to inflict maximum damage on those mobs when and where it is appropriate. If you are getting summoned or having the mob charging after you are going to wipe the raid. Know your aggro and know what and when is to much.

You are also a priest class, that means you are a healer. Your heals are not as powerful as a cleric but they do not fall short in the long run. On raids you will be expected to keep your group alive as well as maximize dps, not just one or the other. In some groups you may be the only healer in the group, you will need to learn how to manage mana efficiently and maintain maximizing dps.

In addition, you are one of the few classes in the game with buffs that are effective on all classes. This means you will get tells for buffs, use tell windows if you must or learn how to use /RT. This will target the last person to send you a tell. But don't be afraid to inform the person sending you a tell that it will be a minute if the person is asking in the middle of a fight.

Level: 90

Minimum of 2000 class specific Alternate Advancement Points (AA'S)

Keys and Flags - Due to the latest expansion you need to have completed access to the T4 zones and be able to zone into Convorteum.

Alternate Abilities break down

We have limited our requirements to 2000 AA's but there are some that are required. You will not be approved for a trial with 250 AA's in innate stats or tradeskills, try subtracting those types of AA's from your total and see where you are. If this brings you below 2000 please work harder on your AA's before applying, we will be looking at what you have not just a total count.

The following AA's do not have to be maxed to current expansion but if they are not maxed to pre- expectations then you need to do some work on your alternate abilities prior to applying to Diligence.

General Alternate Abilities:
  • Combat Agility
  • Combat Stability
  • Delay Death
  • Innate Stamina
  • Innate Wisdom
  • General Sturdiness
  • Mystical Attuning
  • Natural Durability
  • Planar Power
Archetype Alternate Abilities:
  • Abundant Healing
  • Critical Affliction
  • Destructive Fury
  • Expansive Mind
  • Fury of Magic
  • Gift of Exquisite Radiant Mana
  • Group Perfected Levitation
  • Hastened Curing
  • Healing Adept
  • Healing Boon
  • Healing Gift
  • Mental Clarity
  • Mental Stamina
  • Mnemonic Retention
  • Quickened Curing
  • Radiant Cure
  • Spell Casting Fury
  • Spell Casting Mastery
  • Spell Casting Reinforcement
  • Spell Casting Subtlety
  • Persistent Casting
Class Alternate Abilities:
  • Affliction Mastery
  • Ancestral Aid
  • Ancestral Guard
  • Call of the Ancients
  • Call of the Wild
  • Cannibalization
  • Destructive Cascade
  • Fortified Intervention
  • Hastened Ancestral Aid
  • Hastened Union of Spirits
  • Hastened Virulent Paralysis
  • Mass Group Buff
  • Pact of the Wolf
  • Quick Buff
  • Spell Casting Reinforcement Mastery
  • Spirit Walk
  • Turgur's Swarm
  • Union of Spirits
  • Virulent Paralysis

Send a tell to Rommuluss or Mistydawnn in game for more information.

Warriors  click here to return to top  Back to Top

Stats (minimum)
  • Level: 95
  • HP: 65k or more
  • AAs: 4k or more
  • Resists: 750 minimum in each
  • AC: 7k or more (can be discussed)
  • Played Days: You must be a veteran warrior.

Must have ALL defensive AAs and all Offensive AAs, Ageless Enmity, Warlord's Tenacity, Warlord's Fury, Projection of Fury, Third Spire, Blast of Anger, Infusion of Rage. All maxed with their corresponding "Hastened" lines.

ANGUISH BP is a must have.

VOA
  • Phalanx of One
  • Hastened Blast of Anger
  • Hastened Flash of Anger
  • Hastened Scowl
  • Hastened Bazu Roar
PLAY TIMES

This is the biggest requirement. We all have real lives, but for 3-4 hours a night, all our warriors play hard. With good playtimes come great rewards. Anything below 60% and I'll give you a no vote, no part time shit allowed we are already full of that. So, come to play hard. Our warrior crew is friendly, helpful and knowledgeable, but we don't like freeloaders. Also, don't play 90% and skip your regular real life duties, only to fall down to 50% or lower attendance because you skipped your wedding, missed grandma's birthday or suddenly get the urge to coach a pee-wee badminton league. Bottom line: steady raider, no half time warriors...

GEAR

Gear comes with raiding. The more you play, the more you will get geared up. The less you play, the less you get. It's common sense. However, if you are a 20khp/3.6kac tank and think you are God's gift to warriors, hasta la bye-bye. This isn't a one man show. Our warrior team is dynamic and we work with each other. There is no Alpha tank, and I regularly take volunteers to tank, because our warriors are that good and I have faith in them all. I'd prefer someone under geared, but with heart and passion, then an uber tank with an attitude that makes Sam Kinison look like Mr. Rogers. Also, a balance of HP and AC is what I look for; don't have 18000hp and 2.2kac, that's just not going to happen. Although i don't practice what i preach, im full AC.

EXPERIENCE

Having experience with encounters that we do is a big plus. It's much easier for us to get a better idea of your abilities, if you are familiar with our raiding encounters. Being knowledgeable about EQ in general is a big plus as well. We're not looking for Monster Mission levelers, or folks who have been power leveled. Trust me, we will know. Having ice procs in your tanking weapons is a good sign you'll get the boot. You must love EQ, love to raid and love to die. You must be someone who sticks out the hard parts and sticks to the end of raids.

Diligence has always been a strong tank class guild, knights included. Diligence warriors and knights work as a team, some have leading roles, some more supportive, but you should be prepared to jump in and fill any role at a moment's notice and help back up if asked. If you're not sure of something, don't hesitate to ask questions.

Send a /tell to Tanisth if interested and get to know me and let me get to know you.

Wizards  click here to return to top  Back to Top

2.5k AA assigned minimum (doesn't count aa's you spent on glyphs or tradeskills).

45k mana unbuffed minimum - Current Augs included.

General Alternate Abilities:
  • Planar Power - 20/20
  • Earthen Brilliance - 5/5
  • Discordant Defiance - 15/15
  • General sturdiness - 20/20
  • Delay Death 30/30
  • Combat Agility - 6/38
  • Combat Stability - 6/38
  • Natural Durability - 6/6
Archetype Alternate Abilities:
  • Armor of Wisdom - 5/5
  • Innate enlightenment - 5/5
  • Mental clarity - 28/28
  • Mental Stamina - 15/15
  • Expansive mind - 30/30
  • Gift of dreamlike exquisite radiant mana - 1/1
  • Forceful rejuvenation - 1/1
  • Hastened Forceful rejuvenation - 6/6
  • Spell casting subtlety - 15/15
  • Silent Casting 5/6
  • Quickened silent casting - 3/3
  • Hastened Silent Casting - 8/8
  • Mnemonic retention - 4/4
  • Spell casting Fury - 3/3
  • Spell casting mastery - 4/4
  • Destructive Fury - 18/18
Class Alternate Abilities:
  • Prolonged Destruction - 6/6
  • Hastened prolonged destruction - 8/8
  • Frenzied Devastation - 3/3
  • Quick damage - 4/4
  • Spell casting fury mastery - 17/17
  • Harvest of Druzzil - 5/5
  • Quickened Harvest of Druzzil - 4/4
  • Hastened Harvest of Druzzil - 3/3
  • Second Spire of Arcanum - 3/3
  • Twincast - 4/4
  • Improved Twincast - 1/1
  • Acute Focus of Arcanum - 1/1
  • Kerafyms prismatic familiar - 1/1
  • Atol’s unresistable shackles - 1/1
  • Mind Crash - 15/15
  • Hastened Mind Crash - 6/6
  • Arcane Whisper - 4/4

We are always looking for new talent to add to our ranks, if you think you have what it takes to stand up with the best in the game then bring it on. Send a tell or in game email Soleron.